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The Future of (Real-Time) Strategy Games | focused on RTS design concepts and the upcoming Supreme Commander 2.

Top 5 things GPG absolutely must NOT screw up in Supreme Commander 2!

I’m rarely critical of Supcom/FA and Chris Taylor’s work. So I figured it’s time to put my ugly cynical hat on…

Here are the items I believe are essential; seriously I mean absolutely critical, that Gas Powered Games do not screw-up upon release of the highly anticipated Supreme Commander 2, around March 2010…

Read the rest of this entry »

Filed under: Fun Stuff!, News & Articles, Posts by Luke , , , , ,

Article @ techradar.com

A mediocre article was posted over at techradar.com entitled ‘In Depth: The past, present and future of RTS gaming‘. Surprisingly, there’s no mention of Supreme Commander in there, but a decent recap of the history of the RTS genre nevertheless.

Filed under: News & Articles, Posts by Luke

Units (part II) REDUX!

I’ve recently finished editing and updating the second part of my eventual three-part series about units in RTS games. So go check out the newly revised Units (part II).

Filed under: Posts by Luke, RTS Concept

Sticky: Life of a Newbie Game Developer

Hi all. Just wanted to give props and a shout out to Sorian, developer over at GPG on Demigod and the upcoming Supreme Commander 2. His blog is full of insights into the games design process (oh, and he even hinted that he might release an exclusive SupCom2 screenshot if we’re lucky :) ). Head on over to:
http://soriandev.blogspot.com/

Filed under: Fun Stuff!, Posts by Luke ,

Square Enix confirms SupCom 2 at GamesCom 2009

“GamesCom will include the playable world premiere of Supreme Commander 2. Showcasing games include Batman: Arkham Asylum, Dissidia Final Fantasy, Final Fantasy XIII, Final Fantasy XIV, Kingdom Hearts 358/2 Days, Mini Ninjas and Order of War.”

Can’t wait to see this! Info about GamesCom 2009 here.

Filed under: News & Articles, Posts by Luke

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